Extra Successes and Damage


I've always thought the "Extra Successes adds to Damage" rule for firearms was strange, but "kinda" understood why, as a way to make firearms more respected and feared. However, especially for Changeling, this doesn't work so well. 2nd Edition page 241 does state that at the Storyteller's discretion, extra successes from Bows and Crossbows may also be added to damage - but here's my alternative:

This applies to all direct hit weapons, both melee and ranged:

Every success past the first on the attack roll adds 1 die to the damage roll, up to a maximum equal to the original damage for the weapon (including Strength).

That means that a Heavy Revolver has max damage dice of 12 if one rolls 7+ successes.

A Broadsword in the hands of a Strength 2 Sluagh could do a max of 12, but in the hands of a Strength 6 Troll, could do a max of 20! (Needing 11+ successes to pull this off.)

This brings the "ancient" weapons closer to firearms in damage, but makes additional damage variable, rather than automatic.


Jhardhel'Healdan @ Rules @ Damage Site Map